SRG Update #23

screenshot showing horizontal bands and higher base difficulty

BAWD is sadly still not available for download due to events outside of my control, but I’m not bothered. Instead, I’m using the extra time to roll more of what was going to be the first patch forward into the launch version.

That primarily means bug fixes, balance, and QoL improvements. I closed out changes for v1.0.1 earlier this week, and have since started working on 1.0.2.

My intent previously was to release a patch 1.1 at the end of Q1, laying the foundation for a proper content patch 1.2 early summer that would contain the first campaign. With much of that patch being rolled forward to the initial release, I’ve revised the roadmap. Now I’m hoping that launch happens before the end of Q1 with the “campaign foundation” changes in place, and I’ll just add whatever excess time there is towards the first patch, which will be aimed for end of Q2.

That’s it for now!