Blog Archives

SRG Update #14

The Animation Problem The BAWD rewrite has two underlying systems that combine to produce animations. The first is the actual data updates, which are scheduled and queued. For simple line clears and gravity, the scheduling is unnecessary, but it enables

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates

SRG Update #13

This update is a bit of a mid-mortem/behind-the-scenes mashup. I enjoy reading other devs’ meta-development experiences, so here I’ll share my own. Playtests of BAWD and several other small games last year were largely unsuccessful, from my perspective. In response,

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates