Blog Archives

SRG Update #17

Since last update, changes can be placed into two bins: An Art Deco styling pass Adding the in-game shop Between these two changes, the game is feeling much, much closer to completion. The remaining pre-ship to-do list is fits on

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates

SRG Update #16

BAWD work since my last update has been fairly one-note, but also high-value.   Persistence As I mentioned last time, it seemed crucial to the play experience to get persistence working. The bulk of work recently has been on getting

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates