Blog Archives

BIS Weekly May 22nd

Another long stretch. Most of the UI/hooks around Tinkering are in place now, meaning I can start working on the actual gameplay. This sprint included work introducing Ship Modules. For now I’ve got a placeholder UI in to let you

Posted in BAWD, Developer Blog Posts, Games, News

BIS Weekly May 8th

I feel good about this week: Difficulty and Stations/Shops. I’m actually a little bit surprised at how much more fun the game is now. It’s feeling more like a legitimate game rather suddenly, and that’s a great feeling. Difficulty For

Posted in BAWD, Developer Blog Posts, Games, News