Blog Archives

SRG Weekly May 29th

BIS This week, more steady progress on Tinkering. On the right, you can see the initial placeholder tangram, along with the 6 ‘block loading bays’, where each of your blocks is built. I think I’ll have to modify tile artwork

Posted in BAWD, Developer Blog Posts, Games, News, Uncategorized

BIS Weekly May 22nd

Another long stretch. Most of the UI/hooks around Tinkering are in place now, meaning I can start working on the actual gameplay. This sprint included work introducing Ship Modules. For now I’ve got a placeholder UI in to let you

Posted in BAWD, Developer Blog Posts, Games, News