Blog Archives

SRG Update #15

The Automyth My focus recently has been on preparing BAWD, incomplete as it is, to be “submission ready” for the iOS app store. I imagine almost everyone in the “solo indie app dev” space has struggled with with getting an

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates

SRG Update #14

The Animation Problem The BAWD rewrite has two underlying systems that combine to produce animations. The first is the actual data updates, which are scheduled and queued. For simple line clears and gravity, the scheduling is unnecessary, but it enables

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates