Blog Archives

SRG Update #16

BAWD work since my last update has been fairly one-note, but also high-value.   Persistence As I mentioned last time, it seemed crucial to the play experience to get persistence working. The bulk of work recently has been on getting

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates

SRG Update #15

The Automyth My focus recently has been on preparing BAWD, incomplete as it is, to be “submission ready” for the iOS app store. I imagine almost everyone in the “solo indie app dev” space has struggled with with getting an

Posted in BAWD, Developer Blog Posts, Games, News, SRG Updates