Preview of spiral arm calculations

Since last time, I’ve focused on preparation work for BAWD’s campaign content patch.

With this patch, you’ll finally be able to leave the star system you start in and go explore the galaxy. This is a crucial first step on a campaign that will take you far and wide. Even without the campaign patch, this should add a little more life to the end-game, which currently arrives and stalls out fairly quickly.

Traveling between stars requires the acquisition of a new, relatively expensive module for your ship that allows you to utilize jumpgates connecting certain star systems.

Other stars have planets where mining is much more demanding, but commensurately more rewarding.

This patch is slated for mid March, if everything goes well.

See you then!

screenshot showing horizontal bands and higher base difficulty

BAWD is sadly still not available for download due to events outside of my control, but I’m not bothered. Instead, I’m using the extra time to roll more of what was going to be the first patch forward into the launch version.

That primarily means bug fixes, balance, and QoL improvements. I closed out changes for v1.0.1 earlier this week, and have since started working on 1.0.2.

My intent previously was to release a patch 1.1 at the end of Q1, laying the foundation for a proper content patch 1.2 early summer that would contain the first campaign. With much of that patch being rolled forward to the initial release, I’ve revised the roadmap. Now I’m hoping that launch happens before the end of Q1 with the “campaign foundation” changes in place, and I’ll just add whatever excess time there is towards the first patch, which will be aimed for end of Q2.

That’s it for now!