SRG Update #26
I’m definitely not meeting that “mid-month” goal for BAWD 1.0.2, unfortunately. I had hoped that self-quarantine would yield more productive time, but it’s actually been surprisingly disruptive.
That said, I’m pretty happy with the progress anyways. I’ve closed a lot of tickets that have collectively made the game feel much more like the game I want it to be, though that destination is still far away.
The two main categories of work have been to add a new “system licensing” system, and to make the galactic travel experience more intuitive.
System Licensing
Unlocking later stages for successful completion of earlier stages is a comfortable mechanic for puzzle games, and that’s the general idea of what the “licensing” system is: a lightweight, semi-linear stage unlocking mechanism.
The first time you clear a planet (by reaching the bottom of the mine), you earn a star token. Star tokens let you unlock access to a new star and its planets. New stars tend to have higher difficulty planets, but you can re-play any planet you want.
This allows you to continue earning credits and upgrading your modules at your own pace, but to also continue finding new challenges.
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That’s it for now. Stay safe out there!