Demon wrestling is part and parcel of the indie dev life. Lately I’ve been meeting the following three in the ring: Being too close to your project makes them, paradoxically, hard to see. Changes seem miniscule (progress feels more stagnant …
Demon wrestling is part and parcel of the indie dev life. Lately I’ve been meeting the following three in the ring: Being too close to your project makes them, paradoxically, hard to see. Changes seem miniscule (progress feels more stagnant …
Angry Missiles started out with some kind of intent to make an Angry Birds clone, but before I got there I realized I hadn’t touched ballistics (or, really, physics at all) in Phaser.io. It seemed a little ambitious (not really) …