As I mentioned last week, this week was all about adding the Block Inventory feature. This turned out fairly straightforward, albeit a bit tedious. Mostly this was because when I built the way blocks are handled/spawned/scored in the first place, …
As I mentioned last week, this week was all about adding the Block Inventory feature. This turned out fairly straightforward, albeit a bit tedious. Mostly this was because when I built the way blocks are handled/spawned/scored in the first place, …
Switching these weekly posts to Sunday, rather than try to squeeze them in when I’m trying to close out the sprint on Saturday. So this week marks a new milestone, one I’ve been looking forward to for quite awhile: The …