BAWD work since my last update has been fairly one-note, but also high-value. Persistence As I mentioned last time, it seemed crucial to the play experience to get persistence working. The bulk of work recently has been on getting …
BAWD work since my last update has been fairly one-note, but also high-value. Persistence As I mentioned last time, it seemed crucial to the play experience to get persistence working. The bulk of work recently has been on getting …
The Automyth My focus recently has been on preparing BAWD, incomplete as it is, to be “submission ready” for the iOS app store. I imagine almost everyone in the “solo indie app dev” space has struggled with with getting an …