Category: BAWD

The past month has been a flurry of ‘devil is in the details’ work. There are a lot of features in a game that are easy to overlook as a player, but really critical to the experience. These are often …

SRG Update #19 Read More »

Since the last update, BAWD’s basic gameplay loop has finally closed, though it is yet untuned: Play yields credits, credits yield module upgrades, and module upgrades yield improved play and (in my opinion) enjoyment. I’ve also re-introduced the “difficulty”/”block power” …

SRG Update #18 Read More »