Category: SRG Updates

This week was 2 steps forward, 3 steps back. The general theme was to have a solid, playable phone demo. To that end, I spent a couple days polishing the touch UI for mining. Previously, I had been using a …

SRG Update #4 Read More »

The bulk of the fun work this week went into the Starmap, though there were changes all over the place. Starmap Changes Slow parallax scrolling of the stars in the background Space stations don’t generate all willy-nilly anymore Gesture-based scrolling …

SRG Update #3 Read More »