Author: Chris Mills-Price

Another long stretch. Most of the UI/hooks around Tinkering are in place now, meaning I can start working on the actual gameplay. This sprint included work introducing Ship Modules. For now I’ve got a placeholder UI in to let you …

SRG Update #9 Read More »

I feel good about this week: Difficulty and Stations/Shops. I’m actually a little bit surprised at how much more fun the game is now. It’s feeling more like a legitimate game rather suddenly, and that’s a great feeling. Difficulty For …

SRG Update #8 Read More »