Author: Chris Mills-Price

Not quite “weekly” this time – the last two weeks turned out to be quite busy, so I spread out the same tasks over twice as much time. That said, it was a pretty good couple weeks, feature-wise. As described …

SRG Update #7 Read More »

As I mentioned last week, this week was all about adding the Block Inventory feature. This turned out fairly straightforward, albeit a bit tedious. Mostly this was because when I built the way blocks are handled/spawned/scored in the first place, …

SRG Update #6 Read More »