Category: BAWD

Since the last update, BAWD’s basic gameplay loop has finally closed, though it is yet untuned: Play yields credits, credits yield module upgrades, and module upgrades yield improved play and (in my opinion) enjoyment. I’ve also re-introduced the “difficulty”/”block power” …

SRG Update #18 Read More »

Since last update, changes can be placed into two bins: An Art Deco styling pass Adding the in-game shop Between these two changes, the game is feeling much, much closer to completion. The remaining pre-ship to-do list is fits on …

SRG Update #17 Read More »