After BAWD released, I didn’t open the game or its project for several months. My hope was that creating some distance would enable me to return to it with fresh eyes. I also spent much of the interim hitting the …
After BAWD released, I didn’t open the game or its project for several months. My hope was that creating some distance would enable me to return to it with fresh eyes. I also spent much of the interim hitting the …
The obvious big news since last time is that BAWD finally took its first step out the door. A fair portion of the work that occurred in that final mile was around planet/mine generation. Filtering names, giving planets varying mine …